Posts Tagged ‘Wii’
UPDATE: There has been an update in this story, and new information has been added to the end of the story.
With the massively successful release of Nintendo’s newest HD video game console, the Wii-U, there were bound to be issues right out of the gate. As with most new console launches, you can typically expect minor glitches and hiccups relating to system availability and initial setup. Though the Wii-U is having a bit of a tough time especially with the highly praised Nintendo Land…
Right off the bat, the initial day-one huge update for the system created a... Read More »
The following dates from around the time of my Sengoku Musou 3 (Samurai Warriors 3) review and was written in response to the claims of some “fanboys”, when they kept complaining that the game shouldn’t be on Wii and that its exclusity to that system was only temporary. Basically, I ranted about fanboyism.
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Indeed and that makes it an exclusive for the moment being, that’s how it works. Failing that, you might as well say that no game is exclusive simply because you never know. As I’ve already pointed out before however, it simply couldn’t be ported without
“A Warrior among pawns”
Ahh, beat ‘em ups… The simple pleasures of utterly demolishing large numbers of helpless opponents and displaying your superiority. There’s always been a certain satisfaction in defeating tons of enemies in this now mostly dead genre, and the various Warriors games by Koei’s Omega Force team are no different. While in good ol’ classics like SEGA’s Streets of Rage series you would defeat dozens upon dozens of enemies through the games, in the Warriors games you defeat hundreds if not thousands of enemies… PER STAGE. Does that sound fun to you? If so, then