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Legacy Works

The following dates from around the time of my Sengoku Musou 3 (Samurai Warriors 3) review and was written in response to the claims of some “fanboys”, when they kept complaining that the game shouldn’t be on Wii and that its exclusity to that system was only temporary. Basically, I ranted about fanboyism.

Indeed and that makes it an exclusive for the moment being, that’s how it works. Failing that, you might as well say that no game is exclusive simply because you never know. As I’ve already pointed out before however, it simply couldn’t be ported without

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Hello to my one million fans! I can’t thank you enough for following in such huge numbers since I’ve started my site! One million… Who would have thought? For reference, I like to round up numbers to the nearest million; it’s just more convenient that way.

Anyways, back on subject. When I moved from my home town in Quebec to Calgary in Alberta, my beloved got me a cellphone at the closest Futureshop (there’s something like 5 or so in the city). The Motorola K1m, also known by its edgier name of K-RAZR (pronounced Krazor), I quickly found out

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Following the DARPA chief’s mysterious death, we venture ever deeper within the facility in search of answers. What is really happening on Shadow Moses Island? Time to locate the president of ArmsTech, Kenneth Baker.

I am once again joined by Kojichan (Crystal McNair) as we infiltrate the disposal facility and delve into into the conspiracy of Shadow Moses Island. Might as well get a few laughs out of the game while we’re at it, don’t you think?

(Originally posted on blip.tv on November 23rd, 2009)

I’m joined by my beloved Kojichan as we perform a Let’s Play and a Riff (a Riff-Play) of Metal Gear Solid: The Twin Snakes for Nintendo GameCube.

(Originally posted on blip.tv on November 16th, 2009)

“A Warrior among pawns”

Ahh, beat ‘em ups… The simple pleasures of utterly demolishing large numbers of helpless opponents and displaying your superiority. There’s always been a certain satisfaction in defeating tons of enemies in this now mostly dead genre, and the various Warriors games by Koei’s Omega Force team are no different. While in good ol’ classics like SEGA’s Streets of Rage series you would defeat dozens upon dozens of enemies through the games, in the Warriors games you defeat hundreds if not thousands of enemies… PER STAGE. Does that sound fun to you? If so, then

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