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Home > Rants and Thoughts > What does Kid Icarus: Uprising have to offer?

The return of a cult 8-bit era Nintendo idol based on his Brawl redesign which I love, and completely rethought gameplay based around the basic concept of the original classic. A mix of on-rails flying shoot ‘em up a la Star Fox and 3D action beat ‘em up with a focus on weapon collection and customization.

Sounds pretty good, doesn’t it? I did however have my reservations; namely, I was afraid the game might lack depth and content. The inclusion of a 3DS stand is neat, but it wouldn’t make up for the game being shallow, in my eyes. You could say I was optimistic, but a bit on the fence. That video changed everything, though.

Levels — or chapters — following a flying chase to ground battle to boss duel pattern ensure varied gameplay. Difficulty-based wagers add an insentive for players to improve themselves and, coupled with the hunting and merging of weapons, mean that players also have a reason to keep playing. The chaotic and surprisingly deep multi-player modes look incredibly fun, especially given their ability to be played both online and offline, and the ability to trade items using StreetPass and battle other players using character cards and augmented reality is something I’m surprised we haven’t seen Pokémon or Yu-Gi-Oh! use yet.

My only concern at this point is that I hope the story mode isn’t too short. Beyond that, Kid Icarus: Uprising looks simply amazing. More than that, it looks like it may be the deepest experience on 3DS yet. I have an immense amount of respect and admiration for Masahiro Sakurai, creator of the Kirby series (Kirby’s Dream Land was one of my first games ever and the one I got with my original Game Boy) and Super Smash Bros., and from what I’m seeing here, he hasn’t lost his touch. I’ll enjoy watching Project Sora grow.

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