UPDATE: Want to give MML3 a chance at life? Join the 100,000 Strong for Bringing Back Mega Man Legends 3 page on Facebook and follow @GetMeOffTheMoon on Twitter!
Wow, it’s already been a month since the last article on Game Bushido! Well, the move is going well so far and our stuff to supposed to arrive any day now (maybe even today), so look forward to more regular updates very soon. So then, what’s happened over the past 30 day? A demo for Sonic Generations… Super Street Fighter IV: Arcade Edition came out in stores… Long anticipated bug fixes for Fallout: New Vegas… Mega Man Legends 3 got canned… Wait wait wait WAIT WHAT?! WHAT THE FUCK?!
That’s right. Just yesterday, Capcom officially cancelled development on the long requested and much anticipated sequel to the cult series.
Massive fan backlash ensues, and rightly so.
Mega Man Legends 1 and 2 (as well as The Misadventures of Tron Bonne) always have been niche titles, but the series received so much attention from players and the press over the past several years that Legends 3 would have been assured a fate very different from that of its original PlayStation ancestors. Really, if there was any lack of interest in this title, it can be directly tied to how Capcom has been treating it during its development.
They were supposed to give the Japanese public a chance to try the game at the Nintendo 3DS x Capcom Premium Demonstration Event in Akihabara a couple months back, but the only titles they really promoted were those that had already been demoed previously. Regardless, the event got cancelled altogether given that that was right after Japan’s massive earthquake took place; those are obviously understandable circumstances, but the fact is that Capcom failed to schedule a replacement event at some later point or to do anything to make up for it. Afterwards, a prologue meant to introduce players to new character Barrett (no, not THAT one) titled Mega Man Legends 3: Prototype Version (logo pictured above) was supposed to be a launch title for Nintendo’s 3DS eShop service, but the company failed to release that key component on time… Or at all.
All in all, between almost non-existent marketing, dropped promotions and failure to provide consumers with a chance to even really get to know the product, let alone TRY it, Capcom’s pretty much been dropping the ball all along without even attempting to pick it back up. It’s no secret that Mega Man creator Keiji “INAFKING” Inafune had been pushing for this project for a long time, and the cancellation of the one sequel he wanted to see the light of day probably has a lot to do with his departure from the company.